Joseph Wraith

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So far Joseph Wraith has created 21 blog entries.

Changing the Channel…

By |September 28th, 2017|Syndicated Content|

Changing the Channel...
Tormund Giantsbane
GOT Illustration
©2017 Copyright, Joseph A. Wraith
 Well it's been a long horrible month, from weather storms to media storms. 
 Nope, don't like it, not one bit.
 Today I deactivated my Facebook account.  I realized I spend far too much time soaking up the negativity from that ridiculous forum, and I get nothing from it in return, but anger and a headache from all the boundless stupidity and idiocracy flailing from everything from Bad Ads to Real and Fake News, and lets not forget about the Comments that follow it all... everyone has an opinion and must vent it.  They should rename it HateBook.  I mean I follow mostly artist pages and it's becoming a big political/race driven mess. Someone puts a piece of art up and no one can just enjoy it without adding something negative, or political about it even if the art is innocuous.

It doesn't really seem to matter what I remove as far as...
... you know what? 
Forget about it. 
It's not worth discussing here.
Changing the Channel...
  Anyway, I'm changing the channel on what I read, listen to and allow to permeate my day.
I need more creativity, positive thought and inspiration. Especially after having to suffer through the the stress of a hurricane, (Just so you know I'm located in South Florida), as well as an up-coming move to a new place to live, (prior to the hurricanes).  It's just way too much sometimes.
 Stress will kill your creative spark in an instant, everything from the weather, client interactions, to news about what our country is going through can harsh out my creative flow.
  I really don't need any extra-strength-super-stress coming from my social networking sites either, and they are filled with that. The echoes of stupidity and hate seem to be what those "Venting Machines" are all about. 
  Trust me, it's going to be itching the back of my mind like a lost limb to go back on and read more, you get addicted to it and crave the utter frustration that it ends up leading to.  
 Facebook, I learned a long time is about 2 things... Vanity and Voyeurism, that is it.
 What are they doing and what am I doing better than what they are doing.
  It's constant, consistent and commercial, they make a lot of money from selling it to you as well.
I jumped ship.
  I'm done with it at this point. My actual friends, who matter, have my info. My real family knows where I am. I don't need a fake friends list to know my every move, or what I'm in to. If they want to know they can invite me over for a BBQ and we can discuss it then.

  So now I have given myself the time back that I was giving away to anxiety and frustration of the "FB Generation".  I now have the time to draw, sculpt, or paint and time to look at art books, or art sites and get inspired by all the new and old artists and their mediums and media that are real and heart felt.  
  I need my ART back. That Creative Spark!  That wanting to create for the sake of creation.
   At first I thought it was like writers' block.  Then I realized, I'm all backed up. I'm going through "Creative Constipation".
  It's not like I don't have enough creative projects to do, it's just that all the collected negativity has stifled my ingenuity and dropped my creative energies to nil.
  I have to get away from all of that to find my inner child and let him kick my ass for being such an adult and allowing my creativity to take a beating by something as noxious and toxic as Facebook.


  Ok, moving on, time to do some work and do some art.
  C'mon, lil' Joey let's go play with the crayons...


Yea, I draw too…

By |August 25th, 2017|Syndicated Content|

Yea, I draw too...
The Hound
©2017 Copyright, Joseph A. Wraith 
  I love, love drawing, doodling, or cartooning, but since I have aged my eyes are not what they used to be, thank God and Apple I have an iPad Pro! It allows me to doodle freely using an Apple Pencil at any size I want so I can see the details of my work, which in turn keeps me from straining my eyes.    I remember as a kid just spending the day doodling and letting my imagination run away.  I have never been educated to be an artist, I kind of picked it up from my artistic heroes, learning line weights, the thick and thins from Disney and MAD artists like Mort Drucker, or Don Martin.   I was never into hero comics that much until Image Comics made their debut with Spawn.   That brought hand inking to a whole new level for me.   Crisp clean think and thins are awesome when done right at the right places.   They really help sell dimension in a simple Black and White image.  One of my favorite artists today is Scottie Young of 'I hate Fairy Land' comic fame.   He is very loose, but very stylized, and clean.   His color usage is beautiful as well.  Anyway, I think I'm going to continue to do more caricatures of some of the other GOT characters, it's just plain fun!

Under the influence…

By |June 30th, 2017|Syndicated Content|

Under the influence...
Sleeping Giant - WIP
Making progress on my new works!
©2017 Copyright, Joseph A. Wraith

   I'm thinking of cloning myself, but I don't think I want to share my toys.  Although I really need to get more stuff done.  I love my day to day job, my random art idea projects and my continual side projects, but I also really love sleep and eating, yea eating is good.   There are just not enough hours in the day.  I like being diversified and doing many different things, but it's a double edged sword.

  When I was young child I had many different creative projects then as well. From building a Death Star trench war scene on my small desk (with big Styrofoam pieces and my models) in my bedroom and making Star Wars models (X-Wing, Millennium Falcon and Tie Fighters) for the trench scene, costumes (Darth Vader was my first, wandered through the Miami Omni Mall in 1978 as a short 16-17 year old skinny football padded Darth Vader, I must have been amusing to see. Sorry no selfies, we didn't take pictures like that back then.) I was doing Cosplay before there was Cosplay, and many other various things such as a bendable latex Alien Head Hugger I made from scratch from clay to mold.

   I was always doing something creative as a child.  I didn't have many childhood friends back then either, because I was never outside playing with them. I found my peace and entertainment in my art even then. As I grew up I was torn between becoming a Special Effects Make-up artist, or being a cartoonist for Disney. My Big Plans at 17!  The Air Force is where I ended up. Although eventually I did both, I was able to work for Disney as an Artist and I was able be a Special Effects Make-up Artist on several films, haunted houses and plays. I remember being a child in Kindergarten and being asked what I wanted to be, all the kids were saying things like Fireman, Astronaut, Princess, Cowboy and such,  I was like "I'm going to be a Cartoonist for Disney!".   I often wonder how many kids became what they wanted. I stand very blessed for the chance for having the talent and stubborn mind to do the things I have always wanted to do.  I never listened to the naysayers. I was inspired by artists such as Frank Frazetta, the Froud Brothers, Jim Henson, the comic art work from Mad and Heavy Metal Magazine and the monster art from Plop Magazine, Odd Rods and Weird-Ohs bubble gum cards.

  I am still influenced by such works today. I love BROM, he is amazing! There are so many wonderful artists today, unfortunately there is also a unoriginal copied artwork and styles out there as well.  Probably why I tend to lean towards the older masters. I've come to abhor Anime and Manga, it all looks the same and there is no growth to the art in general, no new influences. It's been cannibalized so much that it's just a regurgitation of the same old crap done by different artists in various styles.  I'm very tired of the big eyed, big boobed, half naked females with swords. Don't get me wrong I'm all for the female form, when it's real. Otherwise it might as well be Bugs Bunny in a dress, I get more out of that.

But I digress once more, I think I will never retire, I will do art until I die with a VR Apple pencil in my hand on top of my holographic Ipad of the future.


Answering the call…

By |May 15th, 2017|Syndicated Content|

Answering the call...
Grandpa meets Telior and his friend the Bee.
Copyright 2017, Joseph A. Wraith

  Ok, ok, it's been awhile since I have been on this blog, apologies, but I've been a bit busy with the Monsterlings™, work and hanging at the beach.  I'm very much a sucker for the wonderful Florida climate and love taking advantage of the beach when it is cool and beautiful out.  Living in Florida can definitely make you not want to do much, but hang out at the waters edge, at least until the Summer sets in and the temps rise. 

   So after a long over-due series of procrastination I decided to jump back on the Monsterlings and create some new background characters and some main story characters as well. Being a one man show, I usually design the characters without a lot of fanfare toward drawing them first, I like to just open up Zbrush and start playing with the ZSpheres and go from there. It's easier for me to start from there so I can see the character in 3d.  Once the character is sculpted and details added I begin to paint it in Zbrush and then later GoZ it to C4d where I add the Eyes, Teeth and Rig the character for animation. This has got to be the most painstaking part of the whole thing. Rigging is not fun. It should be, but it's not.  Neither is animating a character, it's a lot of work. especially on timing. if you think about how a human body moves when walking, running, or even just pointing, it's crazy on how much dynamics you need to make the movements look real and not robotic and show attitude, emotion and meaning. It's a slow painstaking process.   One I don't look forward to at all.  Don't get me wrong I love doing all kinds of animation, but character animation is a hell of a challenge, and it doesn't mean I have to like the work involved, especially when there is a beach down the street calling my name, but I must resist. I must stay inside and make this character walk, dance, run and do other various things. Oh, the tediousity! (Free Made-up word just for you!)... Then I hear it!

   What's that waves?  You are cool and smooth like glass and it's low tide and there are sandbars for miles?!!  Quadruple Win!  See you later animation, I'm going to go hang out with my friend the seagull! 

  Yea, the beach wins every-time. 

Surfs up,

What doesn’t kill you…

By |March 13th, 2017|Syndicated Content|

What doesn't kill you...
The Elders
©2017 Copyright, Joseph A. Wraith
  I believe in learning as I work, I do it all the time, it's how I get most things accomplished.  If I have never done it before than it automatically becomes a self-tutorial. I love working Zbrush, C4d and After Effects, along with Element 3d. These are mostly my production pipeline.
  The above image was created in multiple programs.  The Alien Grey Skulls were created in Zbrush and painted using Zbrush's Polypaint.  Then I exported them and the texture and imported it into After Effects using Video Copilot's Element 3d.  The Skull was multiplied by 3 and 3d rocks were added and then textured. I then added a few image treatments to get it to look aged.  Then rendered it to Photoshop and created the antique edged photo frame.

Probably took about 3-4 hours with the Zbrush Sculpt time.

What did I learn?
I learned that every time I work in Element 3d I love it more.
It's extremely easy to use (once you get the hang of all the controls it has).  Plus, it's super fast, usually what you see is what you get. Unlike Cinema 4d which you actually have to render to see the final product.

I love being able to see the renders instantly while I'm working on the image, it's a great thing!

So never let any program get the best of you, it's there to help you work faster and easier, usually.
Unless it's Maya, that 3d program is totally meant to stress you out and kill you.


What’s going on Underneath…

By |February 22nd, 2017|Syndicated Content|

What's going on Underneath...
 Telior - Monsterlings Budling King
At Home with Telior.
©2017 Copyright, Joseph A. Wraith
Underneath Studios

  So I'm locked up in work mode and haven't had a lot of time for my own creativity.  Which is kind of a bummer because I have so much I want to do and need to do for the Monsterling series, as well as the Grossters, I would also add the Outside Earth Series, but I had a bit of a unfortunate event happen to all my files on the Outside Earth series and I may have to rebuild it all from scratch. Not cool. So I'll put that one on a shelf for now with an idea of upgrading the series to something better and possibly pick it back up in another life.

  Anyway, onward and upward... My next animation test for Monsterlings will be the Run and Jump scene of Telior running and jumping on to his Bee friend from his treehouse's steps.
  This part will be difficult for me because I'm not at all sure how I'm going to do it yet.  I mean, I know how I'm going to do it, I see it my mind's eye and the mental storyboard I have locked into my brain, but actually making it happen and having it look good are very different things from imagining it.   I'm not really a 3d character animator.   I am more of a character designer, but I'm leaving my comfort zone to do the animation on this project so I can really learn all the parts and truly do it all on my own from ground up.   Most guys my age are locked in their garages rebuilding cars, or motorcycles from the ground up, or even a ship in a bottle, but here I am locked in my studio and doing a full 3d animated movie from ground up.  FUN and no greasy, dirty hands and black grungy nails, I can live with that, sorry Goop!

  Although the whole Monsterling story will be a huge challenge to produce and create for one lone animator, it will still be something I will love doing and can not wait to jump both feet into as I move forward with it.  I've almost completed the 40 tree-hugging mud cottage models, I just need to finish and furnish them and then add them to the Tree Nabbi and that scene will be finished. This scene alone is crazy huge, I have 40 very different Monsterling/Budlings to create and rig and then add them to their little houses, so when the camera moves up and circles the Tree Nabbi you'll be be able to see them busy in their little houses doing things.  Now this number may change depending on the flow of the animation, I'm hoping for less, but I want to be prepared to lengthen the scene if I need to. More is better at this point.

  Anyway, I definitely have my "creative work" cut out for me.  I guess I better get finished with "real work" so I can get started on the next part of the Monsterlings.

Underneath Studios

When it’s quiet like this I can hear my ears ringing…

By |January 12th, 2017|Syndicated Content|

DNA ScanCopyright 2017, Joseph A. Wraith   I usually find myself being the most creative either late at night, or early first thing in the morning. All brain jets are firing and I'm wide awake at 5 am, UGH..., Ok, let's do something... but li...