We’ve been real busy lately and I can only show a tiny peak of one project—a character’s head in the works and in it’s default state. Lee created the base model in Modo and then I did the detailing in ZBrush. The model could have been pushed further, as far as detail goes, but we usually refrain since we’re not trying to go for a realistic “look”.
Look for the finished version of this dude real soon.
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